Friday, January 8, 2010

Paranoia LIVES!


The other day I had to get art supplies for my game designing duties and to play a rousing game of how to host a dungeon. As a result I have a pretty cool looking map (Right picture)

Key notes is: No beads. However I found using pennies worked just fine. Pennies on their heads sides were black beads and on their tails side they were white. I generally used dimes to show Alpha predators or the villain.

The black sharpie line is a gold vein. The dwarves went pretty nuts on it, only to be helped by Human Miners in the later generation.

Using fairly gigantic thick airbrush paper I was able to get away with a much bigger map and go pretty big and detailed with some rooms. The next time I try to play a game on it I think I am going to bend the rules a bit and start with more monster groups, as it was I never had more then three groups of monsters because some would starve or get slain because of a lack of foraging ability. I also have to toy around with designing a handfull of civilizations and putting two or three on the map at once. With the large size of the map I noticed that the dwarves don't expand too much once they get nice and comfortable along a gold vein.


HOWEVER

The real news is yesterday after getting my art paper I went to Gamealot and noticed on their new item rack sat a book entitled "Paranoia: Troubleshooters" . With gusto I picked it up and bought it on the sheer premise that it was paranoia and therefore could not steer me wrong. I took it home. Did my game designing thing and then for the rest of the night played How to Host a Dungeon. There the book sat all night.

This morning, I decided to give the book a good look, I read the first chapter only to realize "Wait... this is reading just like the 2004 rulebook!" Now on the bright side, I have yet to own a actual copy of the rulebook, only a PDF. So having a copy is certainly a plus. Going on the official Paranoia dev blog I noticed that they plan two more themed books. Troubleshooter being the traditional thing people think about when they think paranoia (Aka: Fight evil commie mutant scum and probably not survive long enough to report in). Intsec and High Programmer will be later new books to ther series susposed to let us see a different veiw of paranoia.

Mongoose, being the silly fookers they are, get the benifit of the doubt. They have remade game series before and done some justice, as well as made a convincingly freaking awesome Starship Troopers D20 Modern supplement. Intsec is going to be like Troubleshooter but put more beurocratical tape in the mix, some investigation, and of course bringing down pockets of commies.

High Programmer, however, is a strange concept to me. Or rather, the strangeness of a concept as a high and mighty political figure rpg set in such a chatoic and niche world like Alpha Complex. When I think Paranoia, I picture playing as a lowly redshirted grunt doomed to have a equal chance of getting killed before and after the mission starts, not playing as a mighty political figure and battling in a game of wits and espionage against another like myself.

I am actually kind of interested on how they are going to make such a thing feel like paranoia.



1 comment:

  1. Its sort of about damn time too. Its been over 6 years since a true revision.

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