Heya guys. My name is Rob and I am a roleplayer. Unlike others I can't give an impressive time I have played, only a mere five years where many of my peers can say ten, twenty, or more. Some even having played DnD back when it was AD&D.
Some people may know me as Robbos, game creator. For a amount of time I wrote small and unimpressive rulesets for 1km1kt (Free rpg portal). Writing whole systems by myself proved daunting of a task. My free time dwindeled and I procrastinated. My ideas were good, the systems were fine. but I had nobody to kick me in the ass and finish them. Eventually I abandoned that, when I am ready to finally convince myself its worth it and give a good effort I will rise again.
My story is simple. For a couple months I was active on BYOND, without much practice and not much idea of munchkins or what they were. BYOND housed many of them, player killing idiots with unspoken rules they would dare not share. Every character was a typical overpowered demon, vampire, or both. Except me. I played normal people, or relatively normal. My final session was when I tried to turn a beam hitting me into something else, because I didn't feel like making a character for the 22nd time. The result was all the veterans complaining saying it was unblockable, and banned me. Yet I heard another vet say he could of blocked it.
Closing the program I sighed, starting my brief activity writing game rules. My first one was a crude rpg based around the movie battle royale (Later in time finding out a game called Classroom Deathmatch was written; far better and more playable). Looking for a location to host it I found 1km1kt and later its sister sight RPGlaboratory, which became my headquarters for my game writing for a little while. Along this path I kept in touch with my friend Anne, who I had met online during the BYOND days in a different roleplay game. For the next few years we played around and gathered players, never getting more then 2-3 people at once.
In the past year I have become more and more fond of NWoD. Thats New World of Darkness for those unsavvy. The old world was ended by the apocalypse and in a different timeline the New world was made using lessons learned in the past. However this new world boasts a easier character creation system and many of teh game lines are dramaticly different then the last.
Hunter: The Reckoning turned into The Vigil. The hunters that used to be godly superwarriors were 'nerf'ed into vanilla mortals with a couple extra abilities and ways to defend against the supernatural. So far its worked out, being the prey and the predator at once worked fine. I happen to like HtV the best of the new lines, seconded by Vampire: The Requiem. The key thing about VtR is they figured out that the Sabat-Camerilla war was just nto working out, most chronicles were almost solely about that damn war and it lended to almost copy-paste-like games.
But I still lurk amongst you as a player. In my free time I homebrew content (Which will in the future be posted on this blog for fan digestion.). I still fancy myself a rule smith, and will have presents for you every now and then. I will also give my two bits on systems I find and like. new books I want to share. and anything I can. I will also answer questions sent to my email and post the question and answer on the blog. Robbiemackmeed@yahoo.com
I will try and post updates twice a week, Tuesday and Friday.
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